Have you used Vertex Normal Tool 1.0.5 in your workflow? Let us know in the comments below how it improved your hard surface modeling.
You are forced to add edge loops (increasing poly count) or use Booleans with "Hide New Edges" (which wreaks havoc on normals). This leads to bloated scene files and rendering artifacts. Vertex Normal Tool 1.0.5 for Cinema 4D
Whether you are working on a AAA game asset, a product commercial, or a mechanical animation, the $39 (at time of writing) cost of Vertex Normal Tool 1.0.5 pays for itself in the first hour of saved render debugging. Have you used Vertex Normal Tool 1