-- Game loop while true do -- Update enemies for _, enemy in ipairs(enemies) do enemy:update(dt) end
-- Import required libraries local math = math
function Enemy:update(dt) -- Move enemy self.x = self.x + self.speed * dt end
-- Enemy class function Enemy:new(x, y) local instance = setmetatable({}, Enemy) instance.x = x instance.y = y instance.health = 100 instance.speed = 5 return instance end
-- Game loop while true do -- Update enemies for _, enemy in ipairs(enemies) do enemy:update(dt) end
-- Import required libraries local math = math tower battles script extra quality
function Enemy:update(dt) -- Move enemy self.x = self.x + self.speed * dt end -- Game loop while true do -- Update
-- Enemy class function Enemy:new(x, y) local instance = setmetatable({}, Enemy) instance.x = x instance.y = y instance.health = 100 instance.speed = 5 return instance end y) local instance = setmetatable({}