Pooping | Dog Script Full

-- Position behind the dog local dogCFrame = bodyPart.CFrame local poopPosition = dogCFrame.Position + dogCFrame:VectorToWorldSpace(POOP_OFFSET) poopModel:SetPrimaryPartCFrame(CFrame.new(poopPosition)) poopModel.Parent = workspace

using UnityEngine; using System.Collections; public class PoopingDog : MonoBehaviour pooping dog script full

-- Setup animation (assuming you have an Animation with ID) local squatAnimation = Instance.new("Animation") squatAnimation.AnimationId = "rbxassetid://1234567890" -- Replace with your animation ID function playSquatAnimation() if humanoid and squatAnimation then animationTrack = humanoid:LoadAnimation(squatAnimation) animationTrack:Play() end end -- Position behind the dog local dogCFrame = bodyPart

private float lastPoopTime; private bool isPooping = false; private bool isPooping = false

-- Play animation playSquatAnimation()