Together V1.7.3-0xdeadcode - Chained
In the ever-evolving landscape of co-op indie games, Chained Together has carved out a unique and punishing niche. Released initially as a test of friendship and patience, the game forces players to navigate hellish vertical ascents while literally chained to one another. However, in the modding and version-tracking community, no recent identifier has sparked as much curiosity as Chained Together v1.7.3-0xdeadcode .
This isn't just another minor patch. The "0xdeadcode" suffix hints at deep-seated changes, low-level optimizations, and potentially, the unlocking of hidden content. This article dives deep into everything you need to know about v1.7.3-0xdeadcode: its technical implications, gameplay changes, bug fixes, mod compatibility, and why the community is treating this update as a turning point for the game. Before dissecting the update, let's contextualize the game. Chained Together (developed by Anegar Games) is a 3D platformer where 2–4 players are linked by an unbreakable chain. The goal is simple: climb from the depths of a volcanic underworld to the heavens. The reality is chaotic. One player's misstep sends the entire group tumbling down, forcing a reliance on timing, physics management, and verbal communication. Chained Together v1.7.3-0xdeadcode
Whether you are a speedrunner chasing Desyncrone skips, a casual player tired of lag-induced arguments, or a modder exploring resurrected functions, this update has something for you. Download it, chain yourself to a friend, and remember: in the abyss, the only thing worse than falling alone is falling together. In the ever-evolving landscape of co-op indie games,
In this update, the developers introduced a . The chain now behaves less like a rubber rope and more like a static constraint. If one player jumps late, the system buffers the tension delay, preventing the dreaded "phantom yank" that pulled entire parties off narrow ledges. Community testing shows a 40% reduction in desync-related falls in online multiplayer. 2. Memory Optimization – The "Deadcode" Cleanup The "0xdeadcode" suffix refers directly to a memory-sweep routine. Using tools like IDA Pro, modders discovered that the game previously kept over 15 legacy functions from the alpha build (including an unused "item crafting" system that was scrapped in 2023). These fragments consumed VRAM unnecessarily, causing stuttering on lower-end GPUs during level transitions. This isn't just another minor patch